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<channel>
	<title>Constance Steinkuehler</title>
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	<link>http://website.education.wisc.edu/steinkuehler/blog</link>
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		<title>chronicle of higher education article</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=676</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=676#comments</comments>
		<pubDate>Tue, 26 Jan 2010 16:15:52 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=676</guid>
		<description><![CDATA[&#8230; on games and learning. file this under &#8220;shameless self-promotion.&#8221; but, hey, its a nice article nonetheless.  
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			<content:encoded><![CDATA[<p>&#8230; on <a href="http://chronicle.com/article/5-Lessons-Professors-Can-Learn/63708/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+chronicle%2Fnews+(The+Chronicle%3A+Top+Stories">games and learning</a>. file this under &#8220;shameless self-promotion.&#8221; but, hey, its a nice article nonetheless. <img src='http://website.education.wisc.edu/steinkuehler/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>UW-Madison graduate school research grant &#8211; yea!</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=665</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=665#comments</comments>
		<pubDate>Thu, 24 Dec 2009 10:54:55 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=665</guid>
		<description><![CDATA[As if having our second child on Friday weren&#8217;t good enough news in and of itself&#8230; I just found out that we received the University of Wisconsin-Madison Graduate School Research Grant. While only a small amount of money ($28,000 or so), it does support one project assistant for a year to help with data collection [...]]]></description>
			<content:encoded><![CDATA[<p>As if having our second child on Friday weren&#8217;t good enough news in and of itself&#8230; I just found out that we received the <a href="http://www.grad.wisc.edu/research/researchfunding/fc/announcement.html">University of Wisconsin-Madison Graduate School Research Grant</a>. While only a small amount of money ($28,000 or so), it does support one project assistant for a year to help with data collection and analysis. This study will focus exclusively on MMOs for a younger audience (right now, <em><a href="http://www.runescape.com">Runescape</a></em>) and will consist primarily of qualitative analyses of core practices such as (digital and print) literacy, science reasoning, and so-called &#8220;twenty-first century skills.&#8221;</p>
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		<title>new undergrad course for spring: C&amp;I 375 &#8220;videogames &amp; learning&#8221;</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=642</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=642#comments</comments>
		<pubDate>Mon, 09 Nov 2009 18:16:41 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[Digital Media Literacy]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=642</guid>
		<description><![CDATA[C&#38;I 375 Videogames &#38; Learning

 Lecture: Tuesdays 9:30-10:45 am
Discussion Sections:
Tues 11:00-12:15 pm [class # 51882]
 Tues 11:00-12:15 pm [class # 51885]
Thurs 11:00-12:15 pm [class # 51883]
 Thurs 11:00-12:15 pm [class # 51884]
In this (3 credit) course, we will discuss current research on the kinds of thinking and learning that goes into videogames. We’ll investigate the benefits and drawbacks of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>C&amp;I 375 V</strong><strong>ideogames &amp; Learning</strong></p>
<p><a href="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/11/flyerimage.gif"><img title="flyerimage" src="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/11/flyerimage.gif" alt="375flyer" width="269" height="274" align="left" /></a></p>
<p><strong> <em><span style="font-weight: normal;"><span style="font-style: normal;">Lecture: Tuesdays 9:30-10:45 am<br />
Discussion Sections:<br />
Tues 11:00-12:15 pm [class # 51882]</span></span><span style="font-style: normal;"><br />
</span> <strong><span style="font-weight: normal;"><span style="font-style: normal;">Tues 11:00-12:15 pm [class # 51885]<br />
Thurs 11:00-12:15 pm [class # 51883]</span></span><span style="font-style: normal;"><br />
</span> <span style="font-weight: normal;"><span style="font-style: normal;">Thurs 11:00-12:15 pm [class # 51884]</span></span></strong></em></strong></p>
<p>In this (3 credit) course, we will discuss current research on the kinds of thinking and learning that goes into videogames. We’ll investigate the benefits and drawbacks of this digital gameplay, covering everything from perception and attention in first person shooters to the development of historical understanding in games like the <em>Civilization</em> series, from socialization in massively multiplayer online games like <em>World of Warcraft </em>to literacy practice and ethical decision making in roleplaying games like <em>Fable</em> and <em>Morrowind</em>, from new developments in games for learning (its not just <em>Oregon Trail</em> anymore) to the use of game design as a way to teach fundamental design and technology principles. Throughout the semester, you will gain familiarity with current research on course topics, develop a language for reflection on the cognitive and educational merits and drawbacks of growing up on games, and gain new insights into the ways in which the your digital playspaces and pastimes shape how you (and your peers) think and learn.</p>
<p>Please see attached flyer for more information. If you have any questions or would like a copy of the syllabus, please email me.</p>
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		<title>new worked example: Math as Narrative</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=565</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=565#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:51:28 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[Digital Media Literacy]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Methods]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=565</guid>
		<description><![CDATA[
 
Caro Williams &#38; I just put the finishing touches on a second worked example from the WoW research we&#8217;ve been doing here at UW-Madison. This one is entitled &#8220;Math as Narrative in WoW Forum Discussions&#8221; and builds on a previous analysis we did that focused on scientific reasoning in WoW forums in which we gathered [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/08/structuraldiagram1.png"><img style="margin-right: 0px; margin-left: 0px;" src="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/08/structuraldiagram1-150x150.png" alt="structuraldiagram1" width="150" height="150" align="left" /></a></p>
<p><a href="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/08/structuraldiagram1.png"> </a></p>
<p>Caro Williams &amp; I just put the finishing touches on a second worked example from the WoW research we&#8217;ve been doing here at UW-Madison. This one is entitled<a href="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/08/structuraldiagram1.png"> &#8220;</a><a href="http://ivanalexgames.selfip.org/~alexgames/macarthur/?page_id=84">Math as Narrative in WoW Forum Discussions</a>&#8221; and builds on a previous analysis we did that focused on scientific reasoning in WoW forums in which <span>we gathered a large representative sample of </span><a href="http://forums.worldofwarcraft.com/index.html?sid=1"><em><span>World of Warcraft </span></em><span>discussion forum</span></a><span> posts (1984 randomly-selected posts over 85 discussion threads) and found that 4% of the posts provided </span><strong>models of complex in-game phenomena that were explicitly mathematical in nature</strong><span> with 1% including relevant mathematical computation as a form of proof. In this study, we wanted to take a closer look at the kind of </span><strong>math</strong><span> that was going on. And what we found knocked our pants off.</span></p>
<p class="MsoNormal"><span><span>This </span><strong><a href="http://ivanalexgames.selfip.org/~alexgames/macarthur/?page_id=84">worked example</a></strong><span> details the close analysis of a single post from within this larger corpus taken from a discussion thread titled “Get Educated: The MYTH Behind Shadow Scaling” (retrieved November 3, 2006). The overall subject of the thread concerns shadow priests and the rate at which their abilities scale as they advance through the game. Throughout the discussion thread, participants exhibit a </span><strong>wide range of mathematical skill </strong><span>from “basic interpretation of the gist of the mathematical model presented” to “criticism of certain attributes or computational steps in its justification” to “wholesale criticism of the model’s terms” to “counterarguments and rebuttals that are entirely non-mathematical”. </span><em>We selected this specific post, however, because of its remarkable use of narrative structure as a way to organize its mathematical argument.</em></span></p>
<p class="MsoNormal"><span>Using discourse analysis methods of Gee (1996, 1999), the narrative structure framework provided by Labov (1972), and some basic mathematics (algebra, arithmetic), we show how, within 31 lines of text, the author manages to present a </span><strong>mathematical model for the claim that “shadow has crap scaling,” including computational evidence that his model (and therefore claim) is correct – not in the format of a standard mathematical proof but rather in <em><a href="http://ivanalexgames.selfip.org/~alexgames/macarthur/?page_id=84">the form of a story</a></em></strong><span>.</span></p>
<p><!--EndFragment--></p>
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		<title>developmental timeline on digital literacy</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=439</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=439#comments</comments>
		<pubDate>Thu, 13 Aug 2009 14:00:41 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[Digital Media Literacy]]></category>
		<category><![CDATA[Methods]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=439</guid>
		<description><![CDATA[
For the past year or so, I&#8217;ve had a secret pet project I&#8217;ve been working on in my ample (ahem) spare time: tracing the development of early digital media literacy practices and skills in my son Walt.
This past few months I&#8217;ve gotten pretty lazy about it, to be sure, but its been fun watching his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timeglider.com/app/"><img style="margin: 1px; border: 1px solid black;" src="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/05/development1.gif" alt="development1" width="191" height="165" align="left" /></a></p>
<p>For the past year or so, I&#8217;ve had a secret pet project I&#8217;ve been working on in my ample (ahem) spare time: <strong>tracing the development of early digital media literacy practices and skills in my son Walt</strong>.</p>
<p>This past few months I&#8217;ve gotten pretty lazy about it, to be sure, but its been fun watching his digital literacy skills emerge in the same way &#8212; and sometimes tightly coupled with &#8212; is traditional print literacy skills&#8230;</p>
<p><span id="more-439"></span>Oddly, we know a lot about early childhood development of the latter (reading &amp; writing stuff like books) but there isn&#8217;t a whole lot on the former. My general questions are things like:</p>
<ul>
<li><strong>When does he grasp that the person in the moving image on screen isn&#8217;t really there? </strong>For a while, he would periodically peek behind the computer or television screen to see if they might be back there, behind the &#8220;empty box&#8221; of the screen itself.</li>
<li><strong>How does he come to understand things like the relationship between his input on the controls and the Wii avatar? </strong>Oh yes, Walt actively plays the Wii and has since he was able to walk. He very quickly understood that jumping on the Wii Balance Board would make the little person on the Wii ski slope jump. But does he know that funny blonde face in glasses (my Mii) who&#8217;s watching from the sidelines in the animation represents is his mom?</li>
<li><strong>How the hell did he figure out how to select movies using the iPhone Touch?! </strong>He was barely 18 months and figured this out on his own in the backseat of his car one day.</li>
</ul>
<p>Yes, <strong>our kid is surrounded by media</strong>. We are two media and learning scholars, so our house is filled with screens and computers and controllers and devices and cords. By the time Walt could walk, we had him playing RockBand. Since his first birthday, he&#8217;s owned some form of iPod (now the <a href="http://www.apple.com/ipodtouch/">iTouch</a>).</p>
<p><strong>D</strong><strong>o I worry about his &#8217;screen time&#8217;? No, actually I don&#8217;t. </strong>He walks away from a Pixar movie and picks up a book or toy as often as he walks away from the book or toy and asks for the &#8220;<a href="http://www.youtube.com/watch?v=pp9PDj_zb1k">hippo show</a>.&#8221; In my own opinion, media is as life enhancing (to borrow words from Jim Gee &amp; Dewey before him) as any good book or what have you.</p>
<p>When I first joined Jim Gee&#8217;s research team and switched to studying games back in 2001, there was no real body of research on videogames and their effect on child development. So, I went back to the literature on television to see what the general findings were there. Of all the studies on the effects of media on children, the biggest conclusion I drew across them all was pretty simple and compelling: <strong>The conversation on the couch around the television was more important for learning than what was on the television itself.</strong> In fact, just like the old tutoring studies that found that even mediocre tutoring improved learning, it turned out that even mediocre conversation about what was on the show had impact.</p>
<p>So, again, do I worry about his love of movies and videogames and devices? Nope. But then, as a tech geek myself, I use those moments as <strong>an opportunity to engage in joint media participation w</strong>ith my favorite guy on the planet (next to <a href="http://en.wikipedia.org/wiki/Kurt_Squire">Kurt</a>, of course, but then he&#8217;s always right there too, geeking out with the rest of us).</p>
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		<title>National Research Council&#8217;s New Committee on Games &amp; Science Learning</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=554</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=554#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:38:50 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[GLS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Science Literacy]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=554</guid>
		<description><![CDATA[The National Research Council has recently formed an eight-person committee on Learning Science: Computer Games, Simulations, and Education that will investigate the intersection of science learning and games/simulations. The goal will be to hold a workshop toward the end of this summer and then write a final report that outlines the state of the field [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>National Research Council </strong>has recently formed an eight-person committee on <a href="http://www8.nationalacademies.org/cp/CommitteeView.aspx?key=49082">Learning Science: Computer Games, Simulations, and Education</a> that will investigate the <strong>intersection of science learning and games/simulations</strong>. The goal will be to hold a workshop toward the end of this summer and then write a final report that outlines the state of the field currently and a future agenda for research.</p>
<p>Cool huh? I&#8217;m very much looking forward to working on this with them. Will keep you posted&#8230;</p>
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		<title>worked example on leadership in MMOs</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=493</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=493#comments</comments>
		<pubDate>Wed, 15 Jul 2009 15:21:43 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[After-School Programs]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pop.Cosmopolitanism]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=493</guid>
		<description><![CDATA[Just out. The new MacArthur sponsored journal entitled The International Journal of Learning and Media just put out their second issue 1(2). Our second official worked example included in it. Details&#8230;

Identifying Protoform Practices: Leadership
by Constance Steinkuehler, Elizabeth King, Sarah Chu, Esra Alagoz, Aysegul Bakar Corez, David Simkins, Yoonsin Oh, Bei Zhang
We tried to use the [...]]]></description>
			<content:encoded><![CDATA[<p>Just out. The new MacArthur sponsored journal entitled The International Journal of Learning and Media just put out their second issue 1(2). Our second official <strong>worked example</strong> included in it. Details&#8230;</p>
<p><img align="left" src="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/07/workedexample.png" alt="workedexample" width="177" height="167"/></p>
<p><a href="http://ijlm.net/knowinganddoing/10.1162/ijlm.2009.0019"><strong>Identifying Protoform Practices: Leadership</strong><br />
</a>by Constance Steinkuehler, Elizabeth King, Sarah Chu, Esra Alagoz, Aysegul Bakar Corez, David Simkins, Yoonsin Oh, Bei Zhang</p>
<p>We tried to use the worked example format to do a close analysis of a transition moment in our <strong>after school online gaming lab for guys</strong> when one of our participants (ColdCuts) emerges as a leader in the group. We took advantage of the structure and function of worked examples to show how we approach data analysis at the ground level (blow by blow) and then what conclusions (sometimes tentative) we draw from such an analysis. The <strong>main goal</strong> here is <em>not just the presentation of conten</em>t, although hopefully we have something to say that&#8217;s useful for folks about how informal leadership emerges in precarious ways in such playspaces.  A second and equally important goal, though, many even the main goal, is to <em>make transparent the ways we think about data</em> and the tacit/overt theories of cognition and learning that we bring to such analyses.</p>
<p>On my research team, we do joint <strong>joint data sessions</strong> – what Jordan and Henderson (1995) call &#8220;<a href="http://lrs.ed.uiuc.edu/students/c-merkel/document4.HTM">Interaction Analysis</a>&#8221; – as a regular part of our research team work in order to <strong>calibrate</strong>, so to speak, the ways we see the world. I have a strong belief that doctoral work is not about coursework but rather about apprenticing into a particular set of research practices and dispositions. For me, this is one of the primary forms of doing that kind of mentoring work.</p>
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		<title>MacArthur Spotlight Post on Runescape Project</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=486</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=486#comments</comments>
		<pubDate>Tue, 30 Jun 2009 17:14:51 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=486</guid>
		<description><![CDATA[The folks at MacArthur were nice enough to let me post a small writeup on my Spencer-funded project on Runescape with them&#8230;.
]]></description>
			<content:encoded><![CDATA[<p>The folks at MacArthur were nice enough to let me post <a href="http://spotlight.macfound.org/main/entry/study_online_games_tweens/">a small writeup</a> on my Spencer-funded project on <strong>Runescape</strong> with them&#8230;.</p>
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		<title>GLS Conference 5.0 is here!</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=478</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=478#comments</comments>
		<pubDate>Sun, 07 Jun 2009 18:35:54 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[GLS]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=478</guid>
		<description><![CDATA[We just got some great press from the Onion on our GLS conference this coming week. Despite the economy, our submission numbers great again this year by 22% (steady growth over the last 5 years, if you can believe that) with registrations holding steady. Woot! This year, we&#8217;ve moved the event to the Memorial Union, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-481" title="header2" src="http://website.education.wisc.edu/steinkuehler/blog/wp-content/uploads/2009/06/header2.jpg" alt="header2" width="300" height="55" />We just got some <a href="http://madison.decider.com/articles/gameslearningsociety-conference-to-explore-the-ben,28693/">great press from the Onion</a> on our <a href="http://www.glsconference.org/2009/index.html">GLS conference</a> this coming week. Despite the economy, our submission numbers great again this year by 22% (steady growth over the last 5 years, if you can believe that) with registrations holding steady. Woot! This year, we&#8217;ve moved the event to the <a href="http://www.union.wisc.edu/phototour/index.html">Memorial Union</a>, which we&#8217;re all very excited about. We have several very hipster keynotes, including a FREE FOR THE PUBLIC evening keynote by <a href="http://www.juliandibbell.com/">Julian Dibbell</a> (Thursday 7pm, Union Theatre) which I think will knock folks&#8217; socks off.</p>
<p>As for me, I still need to do my own slides. Pfft.</p>
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		<title>Spencer Post-Doc to Study RuneScape</title>
		<link>http://website.education.wisc.edu/steinkuehler/blog/?p=455</link>
		<comments>http://website.education.wisc.edu/steinkuehler/blog/?p=455#comments</comments>
		<pubDate>Tue, 12 May 2009 16:22:38 +0000</pubDate>
		<dc:creator>constance</dc:creator>
				<category><![CDATA[Digital Media Literacy]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://website.education.wisc.edu/steinkuehler/blog/?p=455</guid>
		<description><![CDATA[Great news the other day &#8211; I got the National Academy of Education / Spencer Post-Doctoral Fellowship to do a second cognitive ethnography on an MMO, but this I&#8217;ll be focusing on RuneScape &#8211; a title with more active unique subscriptions in America than WoW but played overwhelmingly by a much younger audience (12-17 typically).  [...]]]></description>
			<content:encoded><![CDATA[<p>Great news the other day &#8211; I got the <a href="http://www.naeducation.org/NAEd_Spencer_Postdoctoral_Fellowship.html"><strong>National Academy of Education / Spencer Post-Doctoral Fellowship</strong></a> to do a second cognitive ethnography on an MMO, but this I&#8217;ll be focusing on <a href="http://www.runescape.com/"><strong>RuneScape</strong></a> &#8211; a title with more active unique subscriptions in America than WoW but played overwhelmingly by a much younger audience (12-17 typically).  I&#8217;m really excited about the work and looking forward to being part of their network of scholars again. If this is anything like the Pre-Doctoral Fellowship I got during graduate school, I think it will be a will be a great catalyst for some of my work.</p>
<p>O<strong>fficial Abstract: Cognition and Learning in Online Games for Adolescents</strong><br />
Despite dismissals as “torpid” and inviting “inert reception” in popular books and press outside of peer review, videogames (especially online games) have emerged as an important research topic in educational research; however, we have seen very little impact on the in-school performance of those who play. The goal of this project is to explore this contradiction by assessing the <em><strong>educational merit of games designed for and played by youth instead of adults (as typically studied) </strong></em>and by examining how games are situated in young people’s everyday lives. I propose to conduct a c<em><strong>ognitive ethnography of the game Runescape</strong></em>, the most popular online game with children (ages 10-16) that would include <em><strong>longitudinal study of 8-12 gaming youth</strong></em> from local schools in order to assess the impact of gameplay on their day-to-day lives, social relationships, and school work. Data analysis would focus on assessing what youth learn through online gameplay, how that learning aligns or conflicts with educational standards, and how such games fit into the fabric of their everyday experience. Results from this work would help us better understand the impact of online games on the social and cognitive development of young players.</p>
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